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Update 0.4.1.33

Reduced the angle of guaranteed ricochet of high-explosive projectiles from 7 to 5 degrees. This change will increase the chance of projectile detonation. A smaller angle of contact with the surface will not trigger the fuse and the projectile will ricochet. Fixed a bug which sometimes made it impossible to use a heavy machine gun. The balance of new missions has been corrected.

High Caliber update

New Campaign Levels

Update 0.4.0.155

Fixed a bug that could cause the wrong model to be shown when looking at vehicles. Unlocked the ability to build anti-aircraft guns for Allied army engineers in the Sea Predator event.

High caliber: heavy machine guns!

Even Fight Event: Sea Predator

Customization for Moscow, Normandy, and Berlin

Update 0.4.0.151

Fixed a bug that caused artillery to do damage to friendlies. The button to add a fourth squad member has been returned to the contact menu. Changed the grenade model from MK2 to Mills for Allied soldiers in the Battle of Tunisia campaign.

The Stalingrad Tractor Plant

Smoke for your tanks and mortars

Update 0.4.0.147

Fixed the incorrect recoil on some types of the weapons picked up from killed soldiers. The bug also caused a sudden lowering of the sight after firing. Fixed a bug that made it impossible to call artillery in some cases. Fixed the initial camera position in the Werbig station (Confrontation) mission.

Update 0.4.0.145

The order that quick messages are displayed in the radial menu has been changed. The option to automatically choose an optimal game server has been temporarily disabled for bug fixing.

Bringing Features to All Campaigns

Update 0.4.0.143

Now an AI-soldier uses a gun only if they are at close range to the enemy, and they are using a rifle or anti-tank rifle as their main weapon. Fixed indestructible mobile rally points built by AI-soldiers.

“In the Crosshairs” event