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Making Enlisted a Better Place №32

Each update of "Making Enlisted a Better Place" focuses on a certain aspect of the game or a particular mechanic in which we’ve fixed bugs or have added interesting features.

The improvements are mostly or even completely based on the feedback you have left in the special topics and discussions on our forums and social media platforms.

Fairer Scoring for Capturing

The capture point is the focus of the entire team and the center of the most intense battles, and there is a notable reward for capturing it.

But just this detail has not been worked out in a way that suits everyone, commanders. Until now the reward for capturing a point was issued according to a very simple system: a player received 100 points for capturing the zone, and 50 points for any action in the point itself, such as kills and healing etc.

You could get the maximum reward just by entering a point at the last second before capture.

Now we’re making it fairer! Points are now gradually awarded for capturing points — 5 points for every 5% of the point captured, plus 50 points for finally capturing the point. This way the amount of time each player has contributed to the capture point is much more important!

And as a nice bonus, not 100, but 150 points in total can be earned for a complete capture.

Replays are now Available on Consoles!

PlayStation and Xbox players, welcome to our band of fellow creators! The replay mechanic is now fully functional on consoles as well.

Here you'll find a list of replays and, by using sorting, you can easily navigate through all of your recordings.

Displaying Soldier Characteristics after Purchase

Right in the window where your new soldier appears, their key characteristic levels will now be displayed. You wanted it, we added it!

Engineers become easier to recruit in Tunisia

It's hard to overestimate the help that engineers provide to their team — building rally points alone is worth a lot. They are especially important in the vast expanses of Tunisia — but in this campaign you had to reach the 9th level to unlock this class. 

We changed that: now the Axis and Allies get access to their first engineer squad from the 5th level.

Note that if you're already at the 5th level and haven't reached 9th, you'll get these engineers instantly. If level 5 is still ahead of you, enjoy the excitement and get your squads ready for engineers as soon as you can, because we have a special World Engineer Holiday to celebrate in March!

Other changes

  • Optimized the mechanism that verifies hits in aerial battles.  
  • Changed the star icon for tasks for a certain military rank that aren't related to Battle Pass progress.
  • The Battle Pass weapon purchase confirmation window will now display the limit on how many weapons can be purchased for the current campaign.
  • Fixed the lack of autodistribution of standard upgrades for starting squads in all campaigns.
  • Completed weekly tasks are now at the top of the list until you claim the reward.
  • Fixed a bug that caused the marker to be offset from the crosshairs when placed as a pilot.
  • Added a reward with battle score for destroying enemy engineer machine guns.

We appreciate your feedback!

Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

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