“Invasion of Normandy" campaign
In this devblog series we will discuss the development of content which will form part of the campaign “Invasion of Normandy”.
In this devblog series we will discuss the development of content which will form part of the campaign “Invasion of Normandy”.
Today we will talk about the "Situation awareness" — an important part of the AI in Enlisted. More specifically - how we are training the AI players of your squad to better identify hazards and priority targets.
We have increased the responsiveness to the teams in our other project - Cuisine Royale and already received many positive reactions of this change. We hope that you will see similar changes in Enlisted in the next test.
This time more than 47,950 players evaluated the development progress: a new location, vehicles from the final stage of the war and several dozen types and modifications of firearms.
On the anniversary of a Great Victory we want to invite everyone to take a part in a test of Enlisted again.
The available weapons, vehicles and supplies in Enlisted will match the stages of the war and the battles in which you will be involved.
One of the feedback points we have received after the first open playtest of Enlisted was “too much light when looking from inside the building outside, it blinds you”, or “reflections from the ground can blind you”. We have tried to improve this situation. So let us discuss the core of the problem and ways to solve it.
In the days surrounding the Victory Day celebration we are ready to show you another important location which is currently under development. You will experience the final days of WWII.
On April 1st, the first open playtest of Enlisted was conducted. This was the beginning of each soldier’s history in our game.
The first pre-alpha open playtest of Enlisted is over. We are grateful for your active participation!
First open pre-alpha test of Enlisted continues and we have opened special North America server cluster to improve comfort of players from that region.
Soldier! Today we start the first public play test in the history of Enlisted.
One of the most important aspects of game development, besides introducing new content is innovating new features and ensuring they run fast and efficiently. Today, we would like to talk to you about Scalable, Real-Time, Global Illumination for Large Scenes, and how this affects the dynamic environments inside Enlisted.
Today, we would like to show several screenshots of the "Battle of Moscow" location currently in Development. Adding fortifications and digging trenches, we continue our work to improve the landscape and overall atmosphere of the battle.
Enlisted is a WWII-themed, MMO, squad-based FPS set to launch next year. Julian caught up with Anton Yudintsev of Gaijin Entertainment during Gamescom2018 to get the rundown on what makes Enlisted stand out from the rest of the pack.