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Jungle Fire update

The long-awaited major update is here, commanders! We invite you to join the fight at a new location in the Pacific Ocean — New Georgia is waiting for its conquerors. You will also be able to try out the new observation devices on your tanks and the updated mechanics of repairing individual modules - these features will be added to all campaigns.

Added new campaign levels to the Battle of Berlin, the Pacific War and the Invasion of Normandy campaigns. These include the historic adversaries, the IS-2 1944 and the Tiger II (H), while for the assaulters, the AS-44 Model 5 (with bayonet) has been added. Be sure to check them all out!

New missions in Berlin, Normandy, Stalingrad and Tunisia, customization for soldiers in the Battle of Tunisia campaign, vastly improved firing effects, including but not limited to sounds, and a new type of weapon — drop tanks. Weapon? Sure! Drop one of these on the heads of your enemies and enjoy the show.

The picture of the new update is completed by a direct upgrade to visuals — a lot of new effects and graphical improvements raise the quality of Enlisted’s graphics to a new level. Read the full list of changes!

Weaponry and Soldiers

  • In the Battle of Tunisia campaign, added the customization function for the Axis and Allies. Customization options can be found in each individual soldier’s Appearance tab, excluding premium soldiers.  
  • Added smoke effects to heated gun barrels that occur after firing for a long time. Once the barrel cools down, the smoke disappears.
  • Improved the leaning animation of soldiers — now the motion of the body is smoother and more realistic.
  • New guns:
    • АS 44 Model 5 for USSR in the Battle of Berlin campaign 
    • Enfield P14 (T) and Type 99 sniper rifle (long) as premium squads weapons 
    • М1 Thompson and Type 100 SMG (late) in Pacific War campaign
  • Fixed excessive blurring of the reticle on some sniper scopes.
  • Mkb 35/III — class changed from submachine gun to assault rifle.
  • Johnson M1941 — reload speed is changed from 4.3 to 3.4 seconds.
  • Gewehr 41 — improved the animation and the logic of reloading partial clips.
  • Fixed the reload time on the stat card of the following weapons: Mosin M91/30 sniper rifle, Kar98k with scope mount, Gewehr 98 Wartime mod, Kar98k Trench. 
  • Fixed some bugs with the German paratroopers’ uniform.
  • Corrected the damage of the Mosin rifle’s bayonet to match its counterparts (increased from 21 to 25).
  • Fixed a bug that allowed sprinting while using the Wz. 35 and Boys ATR.
  • Corrected the insufficient accuracy of the Boys ATR compared to other weapons of the same class.
  • Now all pouches appear correctly on soldiers.
  • Improved the logic behind the phosphorus grenades’ area of effect. Now the gas does not leak into closed rooms. However, it can pass through windows and fairly large doorways.
  • The35th Infantry Regiment "Pistoia" premium radio operator squad received a historically accurate Italian jacket instead of the German uniform.

Sounds

  • The notification sound, that indicates that the game has found a battle and the player is ready to spawn, can be heard even when the game is minimized.
  • Improved the sounds of hitting small bushes.
  • Updated reload sound effects and corrected sound sync with animations for a large portion of the game's firearms. Read more about it in the related devblog on the Enlisted website!
  • Changed the firing sounds of the ERMA EMP 44, MP 3008 and PDM-42 to more suitable ones.
  • Added new sounds for the AS 44/AS 44 Model 5.
  • Added new firing and reloading sounds for the De Lisle Commando carbine.
  • Changed the sounds of BESA and Vickers tank machine guns to match their caliber.
  • Corrected the sound of the Maxim machine gun when firing single shots.
  • Corrected the sound of the 8mm Breda mod. 38 when firing single shots. 
  • Added new sound effects for flickering light bulbs.
  • The material of the buildings now affects the reverberation. For example, in a wooden house, the echo will be less audible than in a stone one.
  • Fixed a bug causing the player to hear the sound of a bullet flying by when a shot was fired in front of his soldier.
  • Added reactions of allied soldiers to friendly fire.

Vehicles

  • The mechanics of rotating observation devices have been implemented on the vehicles where they were used in reality. These periscopes are most often accessible to the commander of a vehicle, but gunners and even drivers might also have such mechanisms. Periscopes significantly improve the amount of information that the commander receives from the battlefield. Therefore, there is no need to look out of the commander's cupola.
  • Added new mechanics for repairing modules of armored vehicles. Now every module is repaired separately, which speeds up the repair in combat. For example, it’s possible to quickly repair a damaged cannon, deal with the enemy and then finish the repair of the engine, tracks and transmission. In a future update we will add the ability to repair some of the modules without leaving the vehicle (from inside).
  • Added a new type of aircraft armament, available only on certain vehicles, drop tanks. These external fuel tanks can be dropped and once they hit the ground, they spray the area with burning fuel.
  • New vehicles:
    • IS-2 (1944) and Tiger II (H) in the Battle of Berlin campaign
    • M4A2 76 (W) and Panther G in the Invasion of Normandy campaign
  • Corrected the aiming angles of the defensive turrets on the following vehicles: BT-24, Аr-2, Ju 188 A-2, Me 410 A-1/U2, Me 410 B-1, Sb-2m.
  • Adjusted armor values for many tanks where the parameters did not match the actual values.
  • Added markers to the landing point selection mode to indicate where friendly paratroopers landed in the previous minute.
  • Added critical damage notifications for aircrafts.
  • Fixed a bug that caused some premium vehicles to have 6 stars instead of 5.
  • Fixed a bug that caused the gold order Pz.IV H to be assigned to the wrong squad in the Invasion of Normandy campaign.
  • Fixed a bug that prevented planes on aircraft carriers from replenishing their weapons on a previously ripped off but repaired wing.
  • Fixed a bug that could cause some decorators from the “Plant camouflage" section to end up inside the Jagdpanther.
  • Fixed a bug due to which, in some situations, a destroyed object would not leave a wreckage behind.
  • Fixed a bug where the hit camera showed incorrect turret rotation.
  • Hurricane series aircrafts — corrected the position of the pilot inside the cockpit and the pilot’s camera.
  • Repair kits can be used multiple times.
  • Improved the collision between soldiers and rotated tank turrets.
  • Bf 109 G-14 — Fixed a bug that caused the suspended MG 151 cannons to not fire.
  • Added ability to move the camera closer to the telescopic sight in airplanes.
  • Fixed a bug with the armor penetration of M8 rockets. 
  • Fixed a bug with the Tiger II (P) that allowed the use of the commander’s personal weapon. 
  • Vehicle icons in the game menu are now presented in 3D. 
  • The position of soldiers in vehicles with open cabins has been corrected.
  • Added rotating periscopes to tanks with an open cabin, in which the commander or gunner had the option to look out. These periscopes have better zoom capabilities than the "look out" view.

Controls (consoles)

  • Added prioritization for the following gamepad actions:
  • Rotating a structure before building it.
  • Switching the shell type of the mortar.
  • Repairing structures.
  • Throwing a grenade near an engineer's structure.
  • Fixed a bug that caused the camera to move when scrolling through the clothing and the vehicle list with the right stick.
  • Fixed a bug that caused the text on some buttons to overlap with the tooltip (shortcut).

Visual effects

  • A number of graphics improvements have been made.
    • Improved adaptation of the soldiers' eyes to bright light sources in a dark environment - very noticeable, for example, when looking at a fire in a dark room.
    • Added glare effects to all weapons from muzzle flashes.
    • Added new effects when light interacts with water surfaces - refraction, creating light patterns on the bottom of water bodies and reflection, illuminating objects close to the water.
    • Fixed the problem of light leaking into rooms through thin walls.
    • Added light scattering caused by mist and dust.
    • Fixed the effect of smoke on lighting.
    • Added SSAA 4x antialiasing setting.
  • A lot of work has been done to optimize visual effects, which should have a positive impact on performance.
  • Added "Medium Resolution" option for the "Resolution of Visual Effects" setting.
  • Improved the appearance of the flamethrower's jet of fire.
  • Added effects of burning vertical surfaces from flamethrowers and Molotov cocktails.
  • Added flickering light sources to spark effects.
  • Corrected the effect of diffused light, which solves the glare issue in the frame.
  • Smoke from explosions and fires now creates a shadow.
  • Added effects for hits, destruction, and other interaction with trees and bushes.
  • Falling leaves now appear when bushes are hit.
  • Added warning about increased load when SSAA is enabled.
  • Burning effects now spread on the ground (most noticeable when using Molotov cocktails and flamethrowers).
  • Added light reflection effects from water (most noticeable in the rooms of the wrecked ship on the shores of New Georgia).
  • Added new Antialiasing Mode option — Supersampling Antialiasing.
  • Added water flow effect on medium and high Water Quality settings.
  • Improved performance on the respawn screen.
  • Improved shadows in volumetric fog.
  • Explosion craters now have smoother edges.
  • Fixed a bug that could cause the water surface to reflect the seabed.
  • Added underwater vignette effects and aberrations to the sides of the screen to mimic a lens in order to increase immersion. 
  • Returned the rain effect on the player's camera and the effect of water drops after surfacing.
  • Improved water quality on PlayStation® 5 and Xbox Series with the "High Quality" preset.

Locations and Missions

  • Improved climbing on objects (windows and other obstacles).
  • Comprehensive memory usage optimization of the Battle of Berlin and Battle of Tunisia locations.
  • Adjusted the fine details of the Battle of Berlin and Battle of Tunisia locations.
  • Added missions New Georgia (Confrontation), Munda Point: Airfield (Invasion) and Munda Trail: Bibilo Hill (Invasion) to the Pacific War campaign.
  • Added a new mission The Voskhod settlement (Destruction) to the Battle of Moscow campaign.
  • Added a new mission La Perelle Village South (Invasion) to the Invasion of Normandy campaign.
  • Added mission Ministry Garden (Destruction) to the Battle of Berlin campaign.
  • Added mission Kahif cave village West (Invasion) to the Battle of Tunisia campaign.
  • Added a new mission Communist street East (Invasion), where the Axis attacks, to the Battle of Stalingrad campaign.
  • Corrected aircraft resupply points in missions on Monastery and The Voskhod settlement locations in the Battle of Moscow campaign.
  • Fixed some infantry respawn points in the Beloe Lake (Invasion) mission in the Battle of Moscow campaign.
  • Corrected some vehicle respawn points in the Ruins of Vaux (Invasion) mission in the Invasion of Normandy campaign.
  • Changed the location of the tank respawn point of the first strategic point in the mission Lehrter Bahnhof North (Invasion) in the Battle of Berlin campaign.
  • Corrected the capture point "Administration Building" in all variants of the Al Har mission in the Battle of Tunisia campaign. 
  • Corrected some infantry respawn points in the Gorge South (Invasion) mission in the Battle of Tunisia campaign. 
  • Changed the location of some respawn points in the Al Jabal Farm (Assault) mission in the Battle of Tunisia campaign.
  • Improved distant backgrounds of the Battle of Berlin locations: added agricultural fields, and the city now has the boundaries of that time.
  • Increased the detail of the quarry near the Reichstag.

AI soldiers

  • AI soldiers now react faster to targets behind their backs and on their flanks.
  • AI soldiers now keep their distance while running in a line.
  • AI soldiers are now less afraid to peak out from behind cover.
  • AI soldiers now try to take better cover from the enemy and the placed markers.
  • AI soldiers now try to avoid grouping together into the same cover.
  • Fixed a bug that allowed a player holding a mortar to give orders to AI soldiers through the floor or walls.

User Modifications Editor

  • Added ability to move to selected entities from the search list (Find entity) by triple-clicking or clicking on the new button - Locate.
  • You can now add spawn_item_rotationDeg to item_spawner to rotate all items, or rot to a specific item.
  • Fixed a bug where it was possible to click behind the create entity window thus creating the entity far away.
  • Added the ability to remove an entity from the selected entities list by clicking on it (CTRL+LMB).
  • Added alphabetical sorting for selected entities.
  • Added the ability to edit the position of an entity via the properties panel.
  • Added the ability to create custom markers on the minimap using the custom_marker entity.
  • Added the soldiers entity to the create entity list.
  • Added the ability to create ladders using the scene_ladder entity.
  • Added the game_option__allowSwitchChatMode option to enable global chat in the mission.
  • Added prefabs system. Now you can combine multiple entities into a group. The system supports saving and loading the prefab.
  • Added a window with errors to the editor. When you click on an error you can copy it using CTRL+C.
  • Added options to enable the ability to damage teammates and enable kicks for friendly fire: game_option__friendlyFire and game_option__friendlyFireKick respectively.
  • It is now possible to save the scene using CTRL+S.
  • It is now possible to control the camera immediately when creating an entity via the creation menu.
  • Now the import in the scene code remains in its place after saving.

Other Improvements

  • Fixed a bug that caused explosive packs and bombs to fall through the ground.
  • Fixed a bug that caused weapons to remain in the soldier's hand when healing or calling in artillery.
  • Reduced the effect radius of phosphorus grenades.
  • Fixed a bug in the premium squad purchase interface that could cause the text in some languages to extend beyond the buttons.
  • Fixed a bug that caused soldiers to fall through objects after death.
  • The daily rewards window now always shows the closest large reward, already obtained rewards are displayed open, and large rewards are now highlighted in a special way.
  • Fixed a bug that caused engineers to be unable to repair the turrets on the armored train.
  • Fixed a bug where you could throw a grenade while parachuting and kill yourself.
  • The icon and text about cross-platform play when selecting a game mode now only appears on Xbox.
  • Fixed inability to pick up weapons while using gamepad in some cases.
  • Fixed camera positioning in landing point selection mode.
  • The background of squad selection in battle is now clearer and blurred.
  • Added a setting to enable HDR on PlayStation® 4 and 5.

We would like to express our sincere gratitude to all those who participated in the testing of the update. Thanks to you, we were able to make the Jungle of Fire update even better!

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