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Important addition to the Tone Mapping changes

In our first devblog about the massive graphical improvements, we mentioned the changes to tone mapping - how the eyes adapt to light and dark. In the upcoming "Rzhev" update, visibility in darker areas will be significantly improved.

However, we didn't have the time to fully complete the work on this improvement for the previous devblog, so we couldn’t showcase the full potential of this technique. We're now making up for this. You can compare how much easier it will be to navigate even the darkest environments:

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