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New technologies and graphical improvements!

In March, we added DirectX12 support to Enlisted. This API allowed us to implement the latest graphics technologies. The first addition was the FSR 2.0 upscaling, and in subsequent updates we have added a number of other useful features to the game. In this devblog, we will summarize them and explain their advantages. We suggest that you take a look at the graphics settings if you haven't done so in a while and evaluate our work!

Try DX12!

By default the game uses DirectX 11, but some of the new features will only work if you manually switch to DirectX 12. The renderer selection menu is located in the launcher window, right above the "Play" button. DirectX 12 itself will not affect performance and is supported by most graphics cards, even previous generations.

DLSS Frame Generation

This technology from NVIDIA compares the two most recent frames and uses AI to create an intermediate frame between them, potentially doubling your FPS! For it to work, you need a GeForce RTX 40 series graphics card.

Dynamic resolution scaling

With this setting, the game itself will ensure that even in the most demanding and intense scenes, the FPS remains as stable as possible. Turn it on, select your desired FPS and join the battle!

To use this feature, you have to select the "Temporal Super Resolution" antialiasing mode.

If during an intense moment the FPS would drop below the set threshold, the game will dynamically and smoothly lower the resolution of the image, thereby reducing the load on the graphics card. This setting is quite flexible and allows you, for example, to set a minimum resolution below which you don't want the client to reduce the image to maintain the frame rate.

We recommend using this setting only if you notice obvious FPS drops from time to time while playing.

And there’s more!

We have a few more interesting graphical improvements, but they are not related to DX12, so we will cover them separately in smaller posts on our social media sites.

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