New blood effects
You can’t recreate the atmosphere of a spectacular battle without believable wounds on soldiers and blood on the ground, walls, sandbags ... everywhere! In the "Tigers of Burma" update, we will pay more attention to such effects.
The particle effects when hitting a soldier will become more noticeable and natural. Overall, all blood marks will improve: droplets, splatter, and footprints will look more realistic and will be more accurately projected onto surfaces.
Hit marks on soldiers' bodies will become more diverse and detailed. It will not only matter where the soldier was hit, but also whether the wound is covered with clothing. The fabric will absorb the blood immediately, while on uncovered parts of the body, there will be clearly visible bullet entry holes with bruises.
The blood puddles formed under the bodies of fallen soldiers will also change noticeably. They will not only have improved shading with realistic reflections, but will also have improved spreading and merging mechanics.
This means that in areas where whole squads died, the puddles will merge into one. Their appearance will also depend on the surface on which they formed - whether on the ground or indoors.