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Making Enlisted a Better Place №38

Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

Fixed phantom flamethrowers

Behind this original headline we hid a fix for a rather unpleasant feature of this weapon - the ability to shoot the jet of fire through relatively thin walls, the width of which is less than the length of the flamethrower's tube.

Randomizing daily tasks

The Battle Pass has an option to drop one of the daily tasks and replace it with a random new one. But sometimes it wasn't completely random, and you got exactly the same battle task, even if you've already completed it before.

It looked like a bug. Yes, in fact, this can be called a bug, so we fixed it, and now when you switch tasks, the exact same one won't appear again.

Fixed shooting through wrecks

The wrecks of destroyed tanks were easily passed through by the anti-tank projectiles without collision. This won't happen again. Another small fix for the bug you reported to us, but important enough for many people.

Thanks for your reports!


  • Fixed some battle tasks with complex conditions that were not updating correctly in combat, such as "Kill X enemies using a flamethrower, mortar, anti-tank rifle or rocket-propelled grenade launcher".
  • I-16 type 24 — corrected the display of ammo in the game. Now it matches the stat card of the plane and has 3100 rounds.
  • BF 109 G-6 "3" — fixed the display of unique camouflage on the vehicle when looking at the wings from the cockpit.
  • Me-410B-1 — fixed a bug that caused the X-ray display to show the BK 5 cannon, which is not installed on the plane.
  • Fixed the "invisible weapon" holding animation, which occurred when the player has no weapon and uses binoculars.
  • Fedorov MG — corrected the gun class from submachine gun to machine gun for scoring and tasks.
  • Implemented the first UI improvements based on your feedback:
    • Moved the squad level purchase button to the top of the upgrade information panel;
    • Added hotkeys to make it easier to use with gamepad;
    • Several improvements to the design of squad, soldier, and vehicle stat cards;
    • Added highlighting of the entire area at the task in the achievement window;
    • If you have several completed daily tasks, you can get all the rewards at the same time by pressing one button;
    • Added a warning when trying to quit a battle that the player is about to desert. You can still change your mind - no penalty then.


Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

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