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Update 0.4.0.139

Commanders, this update will surely please many of you! We’ve significantly expanded the AI capabilities of your squad members and AI-controlled squads, an updated squad orders menu, and rebalanced weapons in the Pacific War campaign.

Improved AI

  • AI medics in a player’s squad and AI-controlled squads now heal nearby wounded allies by themselves. AI medics in AI-controlled squads now can set up medkit boxes.
  • Fighters in your squad will be smarter about using cover. Soldiers will prefer to use the same side of the object that the squad commander is hiding behind. For example, if the commander hides in a building, the soldiers will follow him inside.
  • AI flametroopers in a player’s squad and in the AI-controlled squads can now use flamethrowers. They will prefer to use flamethrowers if the enemy is close enough and will switch to firearms otherwise. 
  • AI-controlled squads will now call artillery strikes, use grenades and  explosion packs, build rally points and ammo boxes.

Improved menus

  • Now radial menu buttons (squad members and orders) no longer require a press to confirm: highlighting a selection and releasing the menu button is enough. This improvement will especially help the players who use a gamepad. 
  • Radial menu no longer has submenus. Orders for your squad are opened  by default. From this menu by pressing the corresponding buttons you can open the team messages and posters menus. The buttons below can also be pressed using the mouse cursor.
  • Formation and behaviour of the AI soldiers can be set up in the soldier selection menu.
  • Now the first item of the radial menu is placed at the top (12 o’clock).

Other changes

  • Added an option to automatically choose an optimal game server.
  • Fixed crosshairs of Kbsp wz.38M.

Rebalanced weapons in the Pacific War campaign

  • Type Hei (all) — significantly reduced recoil, damage increased from 11.2 to 11.6.
  • Type 100 SMG (early) — damage increased from 5.4 to 6.
  • Type 1 SMG — damage increased from 5.4 to 5.6.
  • Type 2a SMG — reduced recoil and spread, damage increased from 5.4 to 5.6.
  • S1-100 — damage increased from 5.2 to 5.9.
  • Type 99 rifle (late) — damage increased from 22.5 to 23.4.
  • Type I rifle — damage increased from 21 to 23.1.
  • Type Otsu rifle — recoil reduced by 4.8%, horizontal recoil increased, reduced maximum spread when shooting from the hip, increased accuracy (spread angle reduced by 19%.
  • MP 28 — reduced spread, damage increased from 5.2 to 5.5.
  • Type 97 LMG — recoil reduced by 17%, reload time reduced from 3.2 to 2.8 sec.
  • Type 96 LMG — recoil reduced by 11%, recoil is now more predictable, accuracy improved by 12%, better sights stability while shooting, reload time reduced from 3.5 to 3.1 sec.
  • Type 11 LMG — reload time reduced from 4.6 to 3.8 sec.

Rebalanced weapons in other campaigns

  • СВТ 40, СВТ 40 sniper — damage reduced from 13.2 to 12.7.
  • АВС-36 (and others with the same calibre) — damage increased from 12 to 13.2.
  • СКС 44 (and others with the same calibre) — damage increased from 11 to 11.6.
  • Gewehr 43, Gewehr 43 sniper — damage increased from 12 to 12.7.
  • M1 Garand, M1 Garand With Grenade Launcher, M1 Garand sniper — damage increased from 12 to 12.7.
  • PPD 34/38 (box and drum) — damage increased from 5.2 to 5.3.
  • PPD (Bramit) — damage increased from 5.1 to 5.3.
  • PPS-42 — damage reduced from 5.8 to 5.6.
  • PPS-43 — damage increased from 5.5 to 5.6.
  • MP 40 — damage reduced from 6.0 to 5.8.
  • MP 40 silenced — damage reduced from 6.0 to 5.6.
  • Erma EMP silenced — damage increased from 4.6 to 5.5.
  • M3 Suppressed — damage increased from 5.4 to 6.6.

Rebalanced the following missions

Battle for Berlin

  • Increased capture time of strategic points: Railway Bridge (Invasion) (Allies); Königsplatz (Confrontation) (Axis); Königsplatz West (Invasion) (Allies); Moat East (Invasion) (Axis); River Crossing (Invasion) (Allies); Lerter Bahnhof (Destruction) (Axis); Wilhelmstrasse(Invasion) (Allies).
  • Reduced capture time of strategic points: Railway Bridge (Invasion) (Axis); Ministry Garden(Assault) (Allies); Ministry Garden (Invasion) (Allies); River Crossing (Invasion) (Axis).

Invasion of Normandy

  • Increased capture time for strategic points: Airfield West (Invasion) (Axis); Le Bre East (Invasion) (Axis); Ruins of Vaux (Invasion) (Axis); Ruins of Vaux North (Invasion) (Axis); Omer South (Invasion) (Axis); Gare de Saint-Lo (Confrontation) (Allies); Gare de Saint-Lo South (Invasion) (Axis); Gare de Saint-Lo North (Invasion) (Axis); La Perelle Village(Invasion) (Axis).
  • Reduced capture time of strategic points: Le Bre West (Invasion) (Axis); Le Bre West (Invasion) (Allies); Le Bre East (Invasion) (Allies); Ver-sur-Mer South (Invasion) (Allies); Ruins of Vaux South (Invasion) (Allies); Ruins of Vaux North (Invasion) (Allies); Omer (Confrontation) (Axis); Omer North (Invasion) (Allies); Omer South (Invasion) (Allies); Gare de Saint-Lo (Confrontation) (Axis); Gare de Saint-Lo South (Invasion) (Allies); La Perelle Village (Invasion) (Allies).

Pacific War 

  • Increased capture time of strategic points: Gavutu (Confrontation) (Allies); Gavutu North (Invasion) (Allies); Gavutu South (Invasion) (Allies); Guadalcanal Coast East (Invasion) (Allies).
  • Reduced capture time of strategic points: Gavutu (Destruction) (Axis); Gavutu South (Invasion) (Axis).

Battle for Stalingrad 

  • Increased capture time of strategic points: Communist Street West (Invasion) (Axis); Gogol Street (Confrontation) (Allies); Gogol Street East (Invasion) (Axis); Gogol Street West (Invasion) (Axis); Univermag (Confrontation); Univermag North (Invasion) (Allies).
  • Reduced capture time of strategic points: Communist Street (Destruction) (Axis).

Battle for Tunisia

  • Increased capture time of strategic points: Al Har (Destruction) (Axis); Al Har West (Invasion) (Axis); Al Har East (Invasion) (Axis); Al Jabal Farm (Destruction) (Axis); Al Jabal Farm South (Invasion) (Axis); Al Jabal Farm North (Invasion) (Axis); Fortress (Invasion) (Axis); Gorge (Destruction) (Axis); Gorge North (Invasion) (Axis); Gorge South (Invasion) (Axis); Oasis North (Invasion) (Axis).
  • Reduced capture time of strategic points: Kahif Cave Village (Confrontation) (Allies); Kahif Cave Village (Confrontation) (Axis); Kahif Cave Village (Invasion) (Allies); Al Har (Destruction) (Allies); Al Har (Confrontation) (Axis); Al Har East (Invasion) (Allies); Al Jabal Farm North (Invasion) (Allies); Fortress (Invasion) (Allies); Gorge (Destruction) (Allies); Gorge North (Invasion) (Allies); Gorge South (Invasion) (Allies); Oasis North (Invasion) (Allies); Oasis South (Invasion) (Allies).

Battle for Moscow

  • Increased capture time of strategic points: Vysokovo Village West (Invasion) (Allies); The Voskhod Settlement West (Invasion) (Allies).
  • Reduced capture time of strategic points: Pokrovskoe City (Assault) (Allies); The Maisky Forestry (Invasion) (Axis); Fortified District (Invasion) (Allies); Birch Grove (Confrontation); Manor (Assault) (Axis); Monatery (Invasion) (Allies); The Voskhod Settlement West (Invasion) (Axis); The Voskhod Settlement East (Invasion) (Allies).
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