Making Enlisted a Better Place №28
Each update of "Making Enlisted a Better Place" focuses on a certain aspect of the game or a particular mechanic in which we’ve fixed bugs or have added interesting features.
The improvements are mostly or even completely based on the feedback you have left in the special topics and discussions on our forums and social media platforms.
Ladies and gentlemen, medics!
We like to make the life of certain soldiers more pleasant, and today we want to bring joy to those who work with bindings and needles — the medics.
The ultimate tool for the mass supply of allied medical equipment is now useful for anyone and everyone - now, even if your inventory is full of first-aid kits, you can grab an extra one. And if you have a lot of free spaces for medical supplies, you can fill them with first-aid kits (and take one more on top) with one use of the box.
Use the medic's box as soon as it's set up and don't forget that each first-aid kit taken from it will give combat points to the medic who placed it.
- Type Hei kills now count as semi-automatic rifle kills.
- Fixed a bug that caused the D3A1 gunner AI not to shoot at the enemy.
- Fixed a bug which caused soldiers of some premium squads to replace unique weapons. Unique weapons will be automatically returned to the appropriate squads from the storage and inventory of soldiers from other squads. At the same time, non-unique weapons that were in the premium squads will be sent to the player's store.
- Fixed a bug that was not granting rewards for the 21st level of the Pacific war campaign (M1 Bazooka and Type 5 rocket launcher) when the player had full access. All affected players will be awarded automatically.
We appreciate your feedback!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.
So share, suggest, and report!