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Making Enlisted a Better Place №8

Each update of "Making Enlisted a Better Place" focuses on a particular aspect of the game or a particular mechanic, where we fix bugs or add interesting features.

The realized improvements mostly or even completely are based on the feedback you leave in the special topics and discussions on the online communities.

Improving pistols and custom games

We are continuing to make Enlisted better based on your feedback. In this episode, the whole game mode will become much more comfortable thanks to the tough battle against team-killers and the addition of several long-awaited missions. Also - remember how recently we discussed the low effectiveness of pistols? The solution has arrived!

Traitors get no mercy here!

We bet you can guess what they did to traitors during the war, after all, we're playing a game about war. Those players who entertained themselves by team-killing face a number of unpleasant surprises from now on.

Blocking the account

Now all their troubles will not be limited by a simple kick from a single session. The Teamkilling Counter will run for the entire mode, and severe punishment will completely ban access to Lone Fighters mode. The first bans will not be  lengthy, but with repeated violations they will increase up to several months.

The kicking from a session mechanism also becomes significantly harsher and reduces the amount of sabotage that will be allowed.

The gameplay to keep traitors away

While the new punishment system is strict, we definitely don't want it to come into effect too often. That's why we've made a few improvements that will also help make team-killing less beneficial for further treacherous combat:

  • Soldiers killed by an ally no longer leave their weapons on the battlefield, so in effect, they cannot be picked up;
  • Significantly increased number of allied tank kills required for a penalty;
  • Now voting for a player session kick is made only among their own teammates.

Improving Pistols and Revolvers

Since the new weapon upgrade mechanics were introduced, you can purchase pistols freely. After discussing their effectiveness with you, we have implemented several important changes for these weapons.

  • Reduced recoil.

Pistols and revolvers are now better controlled. The rounds for these weapons do not demonstrate much damage, so the average opponent will need several hits to down them. Now it's much easier to make groups of holes.

  • Quickened switching and aiming.

The ammo in your main weapon tends to run out at the most unexpected moment, when enemies are all around. Now it takes only half a second to switch and aim, 20% faster than before and leaves no chance for the enemy to reload a normal weapon.

  • Standardized ammo.

Now the total ammo will be within 48 to 52 rounds, which is considerably more than before and makes the pistol not even an additional weapon, but the second main weapon that can be used to equip any tanker, for example.

Now the self-defense weapon plays an important role at the front line!

Full list of improvements

Custom matches

  • Now voting for a player session kick is made among their teammates.
  • Decreased the number of teamkills required for a punishment. There will soon also be a restriction system for access to Lone Fighters mode in case of repeated violations.
  • Decreased number of allied tank kills required for a penalty.
  • In Lone Fighters mode, soldiers killed by an ally no longer leave their weapons on the battlefield, so they cannot be picked up.
  • Added missing missions.

Pistols and revolvers

  • Reduced recoil by 40-50% to improve shooting efficiency.
  • Aiming down sights time for pistols has been reduced by 20%.
  • Base switch time from main weapon to pistol reduced from 1 to 0.6 seconds.
  • Standardized the ammo capacity for pistols and depending on the magazine capacity will be within 48 to 52 rounds. Most pistols received more ammo apart from the Browning HP.

We appreciate your feedback!

Our team regularly checks the most important forum topics for your feedback, and reports back to devteam when we notice issues with gameplay mechanics and ideas for improving the game. We watch our communities and other Enlisted sites so that one day you'll see your idea in the update notes or in this weekly series.

So share, suggest, and report!

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