Making Enlisted a Better Place №5
Each update of "Making Enlisted a Better Place" focuses on a particular aspect of the game or a particular mechanic, where we fix bugs or add interesting features.
The realized improvements mostly or even completely are based on the feedback you leave in the special topics and discussions on the online communities.
It's Flametroopers time!
These guys are called in to "talk" to the toughest enemy in a safe hiding place. And they know their stuff.
We focus this episode on one of the most tactically challenging, but incredibly deadly classes of soldiers. The flamethrowers are now even more powerful, and the Flametroopers themselves are more resistant to the all-consuming flames, just as they were in reality.
Expanding the kill zone
A quick reminder of the mechanics that work in Enlisted for such an unusual weapon. The jet of burning flammable liquid has a very high direct damage - a direct hit will kill the enemy in just over a second. But even if you miss, the flammable liquid hits the surface, splatters and continues to burn, causing less severe but longer-lasting damage by setting enemies who have stepped in a flaming puddle on fire.
Now another effect has been added to the mix that will increase the effectiveness of flamethrowers at close range. A burning cloud will form around the jet in a noticeable radius, setting fire to nearby enemies! This will allow you to literally set the whole crowd on fire at once instead of targeting each enemy individually.
For all its lethality, a flamethrower is also very dangerous for its owner - and here we are not even talking about the fact that Flametroopers have become a priority target for enemy soldiers. Accidental contact with burning droplets on the body does not add to health, which is why every soldier has been instructed thoroughly, therefore, Flametroopers prefer to wear special fire resistant suits or at least close-fitting uniforms. The lover of bright flames in you, also left your suggestions concerning this.
Because Enlisted Flametroopers also choose the right gear for their job, the burn time when stepping into burning flammable liquid is noticeably reduced for this class. The fire will just take longer to reach your body and you will have more time to get out of the danger zone.
This defense will work for any flame, whether from flamethrowers, fires, or Molotovs.
Fine motor skills are affected and a soldier will only think about one thing: how to douse the flames as quickly as possible. In such a situation there is not much thought about confident shooting.
This was one of your suggestions and now we've taken it into account in Enlisted as well. A burning soldier will no longer be able to effectively aim and shoot. You can, of course, squeeze the trigger, but the enemy will no longer be susceptible to your Flametrooper from death as easily as before.
The terrifying weapon is even scarier now.
- Fixed a thrown grenade model ‘sticking’ to the hand.
- Improved interaction of grenades and explosives with window openings and other objects to which they might previously ‘stick’.
- Fixed rare twitching in dead soldiers' bodies.
- Fixed spontaneous continuation of fire in the Fw.190 A-8 20mm cannon with 105 shells left in ammo.
We appreciate your feedback!
Our team regularly checks the most important forum topics for your feedback, and reports back to devteam when we notice issues with gameplay mechanics and ideas for improving the game. We watch our communities and other Enlisted sites so that one day you'll see your idea in the update notes or in this weekly series.
So share, suggest, and report!