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Making Enlisted a Better Place №30

Each update of "Making Enlisted a Better Place" focuses on a certain aspect of the game or a particular mechanic in which we’ve fixed bugs or have added interesting features.

The improvements are mostly or even completely based on the feedback you have left in the special topics and discussions on our forums and social media platforms.

Reward thrifty pilots

You value the life of your squad and the safety of your armored vehicles, so why not also love your airplane just as much by not leaving it in the mud, and instead trying to save it? We will even reward you for that!

From now on, even a crash-landed plane outside of the infantry zone that hasn’t exploded will earn you a reward in battle points. On the airfield, in an open field or flat on its back in a ditch — as long as the plane does not explode, that is all that matters.

Immediately after leaving the vehicle on the ground the pilot will be respawned in the infantry combat zone, and your account will receive points.

The benefits don't end there. The player who saved the plane will be able to respawn on it, having played on only one squad instead of two, as in case of the machine's death.

Value your vehicles, and they will come back to you much faster.

Improving AI Commands

This improvement includes fixing a bug you’ve been actively reminding us about.

Previously, capturing a point in a mission would cancel all commands, even those not directly related to that point: building, healing, holding a position. We have fixed that. Now, only commands to hold a specific capture or destruction point (the one that disappeared) will be cancelled.

Additionally, if you leave a soldier with a personal command at a position and then command your remaining soldiers to just follow to the point, the movement command will not be cancelled after the squad has moved further away from the remaining soldier.

Quite simply, from now on, a squad can be divided into groups far away from each other.

Other changes

  • Bombers called in by radio operators are now counted as destroyed if they receive enough serious damage to prevent them from flying to the target (engine, tail or wing destruction).

We appreciate your feedback!

Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report

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