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Update "Guerrilla Warfare"

Commanders, you won't have time to let you guard down in the "Guerrilla Warfare" update, as soldiers of the new class can now strike from the most unexpected places at any moment! Their bags are full of TNT, they can operate in most of the enemy battle area and they carry ammunition for any captured weapon! And more importantly, they will be available not only in premium squads, but also in the research tree of each country.

Repel the enemy and carry out sabotage operations behind their lines in the new "Mountain pass" missions, set in a new part of the Ardennes, inspired by the bloody battles between the US and Germany in the winter of 1944. In the middle of these snowy mountain forests and hastily built Allied fortifications, you will fight for the control of a small town with an important transport hub. Dress warmly!

There are also new legendary weapons and vehicles waiting for you! The Germans now have access to the famous Marder III tank destroyers, while the Soviets respond to new challenges with a researchable KV-2, and on top of that, guerrilla squads with sawed-off PPSh submachine guns join both countries!

Check out the full list of changes that the "Guerrilla Warfare" brings below:

Weapons and soldiers

  • Added a new "Guerrilla" class, they have an expanded battle area, can pick up weapons on the battlefield with full ammo and carry additional TNT charges.
  • Increased number of soldiers in "Guerrilla" squads from 4 to 5.
  • "Guerrilla" class soldiers cannot use vehicles.
  • Added new weapons:
    • Beretta M38 (Germany BR I, Premium)
    • MP-719(r) (Germany BR II, Premium)
    • Captured MP 40 (USSR BR II, Premium)
    • PPSh-41 "Obrez" (Germany BR II, Research Tree)
    • PPSh-41 "Obrez" (USSR BR II, Research Tree)
    • Ithaca 37 (USA BR II, Research Tree)
    • FN Browning Auto-5 (Japan BR II, Research Tree)
  • Improved the recoil of the Maxim-Tokarev machine gun.
  • Added more parameters to the weapon stat cards, such as accuracy, recoil compensation’s strength and sprint speed modifier while holding the weapon.
  • Fixed certain incorrect pilot customizations related to the Battle of the Bulge campaign.
  • Added new caps and pants for the British premium tanker squad with A.C.I.
  • Fixed a bug where soldiers didn't move their legs when moving an anti-tank gun built by an engineer.
  • Running now works in water as well.
  • Fixed a bug in soldier customization that caused the matchmaker search to reset.
  • Fixed a bug that caused some squads to not get enough upgrade points.

Vehicles

  • Added new vehicles:
    • HS 129 B-3 (Germany BR I, Research Tree)
    • Marder III (Germany BR II, Research Tree)
    • Marder III H (Germany BR III, Research Tree)
    • KV-2 (1939) (USSR BR IV, Research Tree)
    • A-20-G-25-M8 (USA BR IV, Research Tree)
  • Added a new mechanic for tank commanders that allows the use of replacement tanks. This mechanic is only active if the player's BR is lower by 2 than the session maximum BR: in this case, the player will be given a tank with one BR higher upon spawn.
  • Added track physics, the tracks will now stretch when driving over various obstacles.
  • Reduced ricochet angles for HE shells on various surfaces.
  • Added a Battle Pass icon for gold order vehicles.
  • Adjusted overheating of the AB-41, now its autocannon overheats after 2 fired magazines.
  • Added APHE shell for the Yak-9K's 45 mm NS-45 cannon.
  • Changed the engineer-built anti-tank guns in BR III-V battles:
    • Added the 76 mm QF 17-pounder cannon for the USA and USSR
    • Added the 75 mm Pak 40 AT cannon for Germany and Japan
  • Changed the engineer-built anti-tank guns in BR I-III battles:
    • Added the 50 mm Pak 38 AT cannon for Germany
    • Added the 45 mm 53K AT cannon for the USSR
  • Added spawn protection for vehicles.
  • Added new vehicles to practice mode: Marder III H and KV-2 (1939).
  • Fixed a bug where placed decals would not render from the pilot’s point of view on aircraft with scopes.

UI

  • Fixed an error that caused the incorrect display of available squads for gold order vehicles.
  • Added an option to exchange Research points for Silver.
  • Fixed the incorrect display of the vehicles’ BR in battle on the spawn screen.
  • Added a button to the vehicles in the Research tree that takes the player directly to the squad where the vehicle can be used.
  • Added numbering for pings, both when playing alone and in a squad.
  • Added numbering for markers placed by players when playing in a squad. In solo, they now also differ in color from friendly markers.

Graphics

  • Fixed graphical artifacts in the water on the Rzhev location.
  • Removed TAA, now the default Antialiasing Mode is TSR with a Low and High quality preset. The High preset is the TSR from before, while the Low is a faster version that doesn’t support temporal upscaling, but allows the use of FSR 1.0 instead.
  • Fixed screen droplets: Fixed the missing blur and the droplets being too dark compared to the sky.
  • Improved self shadowing on vegetation, to better emulate leaves being translucent.

Locations and missions

  • Added a new area to the Ardennes location with new missions: a snowy mountain pass with a railway station, a factory, and a small village, inspired by the battles between the US and Germany in the winter of 1944.
  • Corrected the positioning of AI soldiers while walking on Battle of Moscow locations, so their feet no longer "sink" into the ground.
  • Various fixes for spawn points, battle areas and capture points on the Gavutu location in the Pacific War campaign.
  • Adjusted the incorrect capture point boundaries in the "The Kroll Opera House (Invasion)" mission.
  • Improved the placement of vehicle spawn points in the following missions: "Omer (Invasion)", "La Perelle Village (Invasion)", "Tenaru River (Invasion)", "Steel Mill (Invasion)", "Le Bre (Invasion)", "Gorge (Destruction)", "Dominant height (Invasion)" and "The Reich Chancellery (Invasion)".
  • Adjusted the battle areas in the variants of the "Kahif Cave Village" mission.
  • Fixed AI soldier pathing in Berlin and on the Stalingrad Tractor Plant location.
  • Added new cover for better approach to capture points in all variants of the "Beloe Lake" mission.
  • Fixed issues with the materials of certain stone surfaces on the Tunisia location.
  • Improved the placement of vehicle spawn points in multiple missions in Berlin.
  • Changed the location of the strategic object in the warehouse in multiple Destruction mode missions on the Gavutu location.
  • Improved the placement of vehicle spawn points in the "Guadalcanal Coast (Confrontation)" and "Univermag North (Invasion)" missions.
  • Adjusted the camera’s position for paratroopers in the "Al Har (Conquest)" mission.

Other improvements

  • Improved the loading speed of the game on all platforms. On the first launch, from the appearance of the loading screen, the game will cache the necessary files, which will allow subsequent launches to finish this stage faster. The increase in loading speed will be particularly noticeable on previous generation consoles.
  • Added voice-overs for various artillery and supply calls for the radio operator class.
  • Fixed a bug that caused the "anti-kamikaze" penalty to be applied to damaged aircraft.
  • Fixed a bug where presets would only equip one instance of an equipment, rather than the amount saved in the preset.
  • Fixed a rare bug where respawning was impossible when the team first exhausted their reinforcement points and then gained some after capturing a point.
  • Replaced the Uncompressed Screenshots setting with a format selector (jpeg, png, tga).
  • Added the ability to take HDR screenshots. While HDR is enabled, select the exr format in the Screenshot Format setting.
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