Update 0.6.0.61
Weapons and Soldiers
- Increased aiming stability for the following weapons: Owen Mk I, Browning M1918A2, Bren Mk I, Bren Mk II, Vickers-Berthier, BSA Model 1929 Thompson, Gewehr 41(M).
- Anti-personnel mines are now more vulnerable to bullets and explosions. The kill radius of anti-personnel mines have been reduced to 1 meter, knockdown to 1.5 meters, and wounding to 2.5 meters.
- Implemented the 20% squad experience bonus for unique soldiers.
- Fixed an issue where AI soldiers prioritized using their equipped M1911 Colt Swartz over their primary weapons.
- Adjusted AI soldier reactions in close combat situations.
- Changed the icon and the name of the function to call in artillery or supply crate drop for Radio operator class soldiers.
- Changed the default firing mode to automatic for the German FG weapon family (FG 42, FG 42 II, Sniper FG 42 II, FG 42 with grenade launcher, Krieghoff FG).
- Increased the MP41’s damage to 7.0 to match the standard MP 40.
- Adjusted the appearance of Italian paratroopers on Battle of Tunisia maps.
- Refined the collision of anti-tank guns, making it easier to neutralize soldiers operating them with melee weapons.
- Added automatic firing mode with 550 RPM for the Gewehr 43 (8mm Kurz), which is now the default instead of semi-auto, removed the burst firing mode.
- Increased the Gerät 03’s magazine capacity from 15 to 20 rounds.
- Changed the classification of the RMN-50 to "Handheld mortar", kills with it now count as mortar kills instead of grenade kills.
- Adjusted the display range of the radio operator's supply crate.
- Changed the supply crate drop’s icon from artillery crosshair to ammo box icon.
- Fixed the conflict between the FG 42 II variants (sniper and standard) in presets.
- Improved the accuracy of the Sniper FG 42 II from 0.32 to 0.05.
- Improved the accuracy of the SKT-40 from 0.28 to 0.05.
- Added partial reload for the following weapons: Beretta M1934, StG 44, Sniper StG 44, STG 45 (M).
- Added sprint speed penalty for the Type Hei LMG.
- Rebalanced the German FG weapon family (FG 42, FG 42 II, Sniper FG 42 II, FG 42 with grenade launcher, Krieghoff FG): increased recoil compensation and recoil impulse. These changes will put this weapon family on par with the Type Hei Automatic rifle and T20.
- Increased the recoil compensation of the AVS 36 from 60% to 75%.
- Increased the recoil compensation of the AKT-40 from 0% to 75%.
- Reduced the recoil impulse of the MG 34 Patronentrommel by 10%.
- Increased the recoil impulse of the Beltfed DP by 10%.
- Improved the accuracy of the Type 99 LMG to match the Type 97 LMG and Type 96 LMG.
- Corrected the weight of the Fedorov MG from 5.5kg to 9kg.
- Added sprint speed penalty for the Fedorov MG.
- Increased the aiming speed of the Fedorov MG.
- Improved the handling of the Erma EMP: reduced the recoil by 18%, increased the recoil compensation from 60% to 70% and made the recoil slightly more predictable.
- Increased the M1 and M9 Bazooka's armor penetration to 80 and 127 mm respectively.
- Added semi-auto firing mode for multiple guns: Bren Mk I, Bren Mk I 100, Bren Mk II , MG 13, MG 13 with drum magazine, Madsen, Chatellerault M24/29, Owen Mk I, Owen .45 ACP, MP 28, MP 28 (extended magazine), MP 35/I.
- Improved the posture of soldiers equipped with the Bren Mk I 100 in the hangar.
- Increased the Type Otsu rifle's damage from 11.2 to 11.55.
Vehicles
- Implemented an "anti-kamikaze" system: Players who crash an undamaged aircraft will be prohibited from respawning with an aircraft for their next spawn.
- Added the ability to spawn with a motorized infantry squad without an APC, both when the maximum number of APCs are present on the map and when the limit is not reached.
- Removed the unnecessary second "horizontal aiming drive" from the pie menu when repairing the Ta-Se from inside.
- Added a notification when a player's APC is destroyed.
- Added 1x250kg bomb for the BF-109 K-4 aircraft.
- Added 1x250kg bomb for the P-63A-10 aircraft.
- Adjusted the crew positioning in the Flakpanzer I.
- Increased the flight altitude of AI bombers in Pacific locations.
- Fixed an issue where the crew of the Achilles tank could fire their personal weapons while inside the vehicle.
- Reworked collision for shells, anti-tank and grenade launcher projectiles.
- Halftrack M3A1 - lowered the front window's shield to combat position, changed the driver’s view point accordingly.
- AI Commanders can now use tank squads.
UI
- Fixed an issue where the interface could appear during loading.
- Adjusted the replay interface for certain higher resolutions.
- Implemented a new option to skip the animation on the Battle results screen.
- Added additional statuses to the friends list: in a group, last online, and currently in battle.
- The ranks of allied players are now hidden at the start of the battle.
Graphics
- Added FXAA Antialiasing mode to the Graphics settings.
- Fixed an issue with object "overexposure" in the hangar after disabling dynamic resolution.
- Adjusted visibility in various dark areas.
- Optimizations of various GPU objects.
- Improved light reflection on surfaces.
- Added new track marks on the ground from tracked and wheeled vehicles.
- Fixed a bug that allowed enabling HDR on DirectX 11.
- Fixed various issues causing memory leaks related to Dynamic Resolution.
Locations and missions
- Added new missions: "Omer (Conquest)", "Tenaru River South (Invasion)", "Rzhev: Left Bank (Invasion)" and a larger version of "Rzhev: Left Bank (Conquest)" with 5 capture points.
- Improved the balance of capture point times in several missions.
- Improved the placement of infantry spawn points and battle areas in all variants of the "Gare de Saint-Lo" mission.
- Improved the placement of infantry spawn points and battle areas in "The Reich Chancellery (Confrontation)" mission.
- Improved the geometry of capture points in all variants of the "Omer" mission.
- Fixed a bug where infantry could get stuck at the spawn point in the "Ver-sur-Mer South (Invasion)" mission.
- Improved AI-soldiers distribution at capture points in all variants of the "Hürtgen Forest" and "Dominant height" missions.
- Adjusted tank shooting angles in missions starting on the beaches of Normandy.
- Adjusted tank shooting angles on the "Seelow Heights" location.
- Improved the placement of cover and added new ones to "The Kroll Opera House" mission.
- Replaced the tractor models on maps with destroyed ones to distinguish them from driveable vehicles.
- Fixed the destroyed billboard models near the flooded metro construction site in "The Kroll Opera House" mission.
- Fixed the issues with the stone paving of the squares on Tunisia locations.
- Improved various tank passages on Berlin locations.
- Fixed AI navigation on Normandy, Berlin, and Seelow Heights locations.
- Fixed trenches on Moscow locations.
- Fixed floating objects on various locations.
- Changed the location of ground vehicle spawn points in missions: "Tractor Plant East (Invasion)", "Tractor Plant West (Invasion)" and "New Georgia (Destruction)".
- Fixed a bug causing boats to get stuck in all variants of missions: "Guadalcanal Coast", "Alligator Bay" and "Tenaru River".
- Changed the size of the battle area in missions: "Tenaru River East (Invasion)", "Monastery (Invasion)" and "Monastery (Destruction)".
- Changed the shape of the "Central hall" capture point at the railway station in Stalingrad.
- Changed the shape of the "Hotel" capture point in missions: "Communist street (Confrontation)", "Communist street West (Invasion)" and "Communist street East (Invasion)".
- Changed the shape of some capture points in missions: "Railway bridge West (Invasion)", "Königsplatz (Confrontation)", "Königsplatz West (Invasion)", "Königsplatz East (Invasion)", "Moat East (Invasion)", "Moat West (Invasion)", "The Kroll Opera House (Invasion)", "Werbig station East (Invasion)", "Werbig station West (Invasion)", "Werbig station (Confrontation)", "River crossing North (Invasion)", "River crossing West (Invasion)", "Lehrter Bahnhof West (Invasion)" and "Lehrter Bahnhof North (Invasion)".
- Changed the shape of some capture points in missions: "Le Bre (Conquest)", "Le Bre West (Invasion)", "Le Bre East (Invasion)", "Ver-sur-Mer South (Invasion)", "Ruins of Vaux South (Invasion)", "Ruins of Vaux North (Invasion)", "Omer North (Invasion)", "Omer South (Invasion)" and "Omer (Confrontation)".
- Changed the shape of some capture points in missions: "Al Har (Assault)", "Al Har East (Assault)", "Al Har (Confrontation)", "Al Har (Conquest)", "Al Har West (Invasion)", "Al Har East (Invasion)", "Gorge (Assault)", "Gorge North (Invasion)", "Gorge South (Invasion)" and "Tenaru River East (Invasion)".
Other improvements
- Added a nickname decorator for logging in daily for 3 years (1095 days).
- Improved server compatibility for custom games and event-based mods with "motivated" soldiers.
- Fixed a bug where messages from Practice could appear in the next session.
- Fixed audio delays when firing weapons on PlayStation® 4.
- Added the ability to resupply ammo for any team’s ammo box.
- AI soldiers will follow the player’s direction less chaotically.