New graphical improvements
We continue to push for even more impressive visuals, while maintaining good performance. In the upcoming update, Enlisted will look even better, and you won't even need to change the graphics settings.
Improved reflections
Reflections will now take into account the roughness of the surface more accurately, making them more realistic. This will reduce the excessive specularity in certain cases, especially on weapons, but you will also notice the changes on locations too.
Additionally, we have significantly optimized the reflections and now the "High" quality looks so good that we no longer need the "Ultra" setting.
Improvements to Global Illumination
We continue to work on illumination as well. Just recently we released a massive update to it and we will implement further quality improvements in future patches.
We optimized and improved the "High" Global Illumination Algorithm setting, when the Quality slider is below the maximum, on lowest quality it’s significantly faster, while in the middle it’s in higher resolution, so the overall image quality is better. We improved the visibility on the "Low" setting by calculating multiple light bounces, so indirect light spreads more.
We also added high quality local tone mapping to "Medium" and "High" GI to make more use out of the feature (you can read more about this cool feature in our previous graphics devblog).
FXAA
Due to high demand, we added the ability to use FXAA on all graphics settings, not just on "Bare minimum". Take a look at the difference between TAA and FXAA: