Making Enlisted a Better Place №64
![](https://static.enlisted.net/upload/image/2024/07/shot_110013.42.45_c45fa43be1bc3f8fa7f3e6732124543a.jpg)
Each issue of our series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.
Improving the recoil calculation formula
With this long-awaited improvement, many weapons in your soldiers' hands will perform better! This is all thanks to the significantly more predictable recoil. We recently covered this topic in detail in a separate devblog, but in case you missed it – don’t worry, we'll briefly go over the main changes.
![Hit patterns of the MG-42 in three different battles. Left - with the additional randomness. Right - without it.](https://static.enlisted.net/upload/image/2024/07/1100_recoil_pattern(1)_744b08b4c0d5f6f0e97ad64a8f608fdd.jpg)
Until now, Enlisted used a formula that also introduced an additional randomness into the recoil pattern, causing it to change from battle to battle. On one hand, this simulated the inconsistency in the manufacturing quality of each weapon, but on the other hand, it almost made it impossible to get used to your favorite guns.
After hearing your opinions, we decided to remove this additional randomness from the formula. This doesn't mean that the recoil patterns will always be the same, just that they will be affected by far less random factors.
Improving AI soldiers
As you know, we are constantly improving the AI of the soldiers in your squad - after this update, they will behave even more like humans!
![](https://static.enlisted.net/upload/image/2024/07/shot_110017.16.38-2-2_f38ebbb48729f422138f6562811bab73.jpg)
AI soldiers have learned to reload their weapons while running, and their animation of turning around has also become more natural. They can no longer destroy friendly stationary machine guns by accidentally hitting them. And while standing behind them, they pause less and try to find new targets faster.
Other changes
- Reverted the elevation angle changes for anti-aircraft guns: they can now go as low as -2 degrees, instead of the fixed 7,5-degrees.
- Anti-aircraft guns no longer overheat.
- Improved the damage model of AT cannons built by engineers: more parts will count toward the destruction of AT cannons, such as wheels, optics and cannon breech, making it easier to counter them.
- Fixed the poses of soldiers inside the Sd.Kfz.251/9 APC.
- The "Possible maps" tooltip now correctly displays the campaigns whose maps the player might get.
- Fixed infantry getting stuck at one of the spawn points in the "Quarry South (Invasion)" mission.
WE APPRECIATE YOUR FEEDBACK!
Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.
So share, suggest, and report!