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Making Enlisted a Better Place №53

Each issue of our weekly series focuses on a certain aspect of the game or a particular mechanic, in which we correct smaller, but noticeable bugs and add new interesting features.

Let’s spawn here!

Players who loaded into a match before it started could not choose a spawn point, and there is an explanation for this - the game evenly spreads players across the front line. However, the same rules applied to those who connected after the start of the battle.

Now, players who join after the start of a session can choose a spawn point - including rally points built by their teammates.

New rules for voting

Good news for players who prefer the Lone Fighters mode! The rules of vote to kick a player from the session have been changed to make it easier for honest commanders to deal with unsportsmanlike behavior of their teammates.

Now, 33% of votes is enough to kick a teamkiller instead of the previous 50%. The vote is only among the teammates of the player in question.

OTHER CHANGES

  • The creator of a custom match can now choose a side and campaign when reconnecting to his own game.
  • Fixed a bug that caused AI paratroopers to crash in some cases when landing at the beginning of a game session.
  • Fixed the ammo resupply point for vehicles in the Power plant South (Invasion) mission in the Invasion of Normandy campaign.
  • Added ammo resupply points for ground vehicles to the first strategic point in the Werbig station (Invasion) mission in the Battle of Berlin campaign.
  • Fixed the x-ray of the empty KV-1 tank in Practice - it no longer shows a tanker inside the tank.

WE APPRECIATE YOUR FEEDBACK!

Lots of exciting game mechanics have been realized or improved thanks to your ideas. We are watching our communities, other Enlisted sites and regularly check the forum for your feedback and reports.

So share, suggest, and report!

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